![]() Vehicles may sometimes move outside of their usual medium if it's appropriate to do so. In an outer space battle, the large capital ships can be treated as standard propulsion vehicles, while the spacefighters flying above and around them can use Flight.įor propulsion types outside of the standard and Flight categories (spider climbing, underground tunneling, or teleportation, for example), players are encouraged to come up with house rules as needed. In an undersea battle, submarines and swimming units will use undersea Flight, and only the crawling bottom feeders will be stuck in standard. In other locations and genres, this can change. In terrestrial battles, ground and sea units will use standard propulsion, and air units will use Flight. Flight propulsion allows units to travel above the surfaces, flying over obstacles and sneering at ground forces hampered by petty gravity. Standard propulsion allows units to move around on tabletops, floors, and brick-built surfaces. While BrikWars vehicles can utilize whatever bizarre propulsion systems players come up with, they're generally sorted into one of two categories. For more exotic propulsion systems, like levitation crystals that use sparkle magic to transport floating minifig bordellos between opposing war camps, the physical components should be pointed out to the other players so there's no confusion about which elements to target first. Most will be obvious: wheels and sails and zeppelin balloons are represented by wheel elements and sail elements and zeppelin balloon elements, respectively. Like all devices in BrikWars, every propulsion system should be represented by specific physical elements. ![]() Whether or not it has any means to power that movement is politely overlooked. (Construction-brick siege engines are notorious for rolling around merrily despite a lack of horses or haulers to pull them.)įor game purposes, all that's important is the vehicle's type of movement. “We had no clue what was going on down there,” Somers said.Creations that move around are vehicles, and every vehicle requires at least one propulsion system, even if the method of powering that propulsion is hard to explain. The Marines didn’t have a lot of information about what their adversaries were doing for exactly that reason. They used it to avoid detection as an additional layer of cover to protect against Marine weapons, he said. While on a 2004 combat tour in Najaf, Iraq, he said they dealt with insurgents who’d set up a command center in a parking structure near a major mosque. The gunner draws some of his own experience when discussing the challenges. They’ll need to develop a plan of action with some milestone to see how infantry, supported by engineers and special operations forces, can meet underground threats. “We run them through a live training environment so commanders, small unit leaders can start thinking about this as we look at major combat operations spanning the globe,” Somers said. Somers, a career infantryman, sees infantry as more of a security element that would protect engineers with their specific gear such as robots and other devices.Īt this point, the work they’re doing is to challenge Marines at the tactical level to think about the problem, report all the intel they can. “I think we need to identify the problem, frame it as to who is responsible to this counter tunneling mission and how to train, man and equip for it,” Somers said. The big questions still being worked out are how the Marines will task, organize and equip for an underground fight. Often, Marines revert to using white light to illuminate the area and help their night vision work, Somers said.īut, he admits that a platoon sized element can’t fully work in that space, and a larger space, such as a 500- to 1,000-meter area, would eat up the manpower of a standard rifle platoon pretty quickly. But they’ve got to deal closely with the lack of ambient light, how to move and communicate when night vision and radios don’t work. Movement techniques are similar to room-clearing tactics, Somers said. ![]() That informs the intelligence cycle and describes the threat for higher headquarters. “If you see something that looks suspect, go through the reporting process,” he said. They then move through it as though it were part of the larger urban complex, using reporting procedures. The platoon gets formal instruction, vignettes and discussion about how to deal with underground threats. ![]()
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